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Kinematik-Exporter (K*Ex)

K*Ex translates kinematic data from CATIA into visualisation applications in just a few minutes

The Kinematic Exporter is an application for the rapid, fully automatic conversion of CATIA V5-6 kinematic data into VR applications. K*Ex translates both the kinematic data and the geometry into the format FBX (or VRML on request). This serves to bridge the gap between CATIA and VR applications.Importing the kinematic data from the native CAD system into a 3D visualisation software involves very little effort. An existing CATIA replay feature is used to export the data.

Why a replay?

CATIA offers several different ways of building up a kinematic product. These include the use of skeleton models which involves defining the way in which the various components are interlinked, or the use of sequences. At the same time, a replay can easily be created from these different options. Once the replay exists, there is no longer any need for the export mechanism to be present in the model. This simplifies the application considerably. The principle here is: the higher the number of rules that are defined in the replay, the higher the quality of the exported animation.

The Kinematic Exporter is an application for the rapid, fully automatic conversion of CATIA V5-6 kinematic data into VR applications. K*Ex translates both the kinematic data and the geometry into the format FBX (or VRML on request). This serves to bridge the gap between CATIA and VR applications.Importing the kinematic data from the native CAD system into a 3D visualisation software involves very little effort. An existing CATIA replay feature is used to export the data.

Why a replay?

CATIA offers several different ways of building up a kinematic product. These include the use of skeleton models which involves defining the way in which the various components are interlinked, or the use of sequences. At the same time, a replay can easily be created from these different options. Once the replay exists, there is no longer any need for the export mechanism to be present in the model. This simplifies the application considerably. The principle here is: the higher the number of rules that are defined in the replay, the higher the quality of the exported animation.